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Crash Course in Lacrosse
This page
is designed for those who are not very familiar with how the game of
Lacrosse is played. It is not every rule, but can at least provide you
with the basic knowledge to help make your time as a spectator more
enjoyable.
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The Field
Lacrosse is played on a field approximately
the size of a football field: 110 yards long by 60 yards wide. The
goals are 6 feet square and are placed in a crease, which is a circle
with a 9-foot radius. Offensive players are not allowed in the crease
at any time during the game.
The Game
The fastest game on two feet ... a
combination of the speed of basketball and the contact of football ...
a game in which a scoring opportunity on one end of the field can be
transformed into a goal at the other end in a matter of seconds ...
skill, power, speed, endurance and intelligence ... This Is Lacrosse.
Originally called baggataway, lacrosse was played by Native
Americans for a variety of purposes: religious rituals, training of
warriors, or to settle inter-tribal disputes. Often the games were
played without any boundaries and with goals separated by many miles.
It was not unusual to have players injured or killed during baggataway
contests. The game acquired its present name because the sticks
originally resembled the staffs, or croziers, carried by the French
Jesuit missionaries who first observed the game. Thus, we have
lacrosse.
The Players
There are 10 players in action at one time
on a lacrosse team: a goalie, three defensemen, three midfielders, and
three attackmen. At all times, a team must have three men on its
offensive half of the field and four men on its defensive half.
Goalie: Also called a goalkeeper, the goalie uses a wider stick
and wears a chest protector, as his job is to stop the opponents'
shots, which may come flying at him at over 100 mph. The best goalies
are either brave or crazy ... or a little of both. After making a save
and gaining possession of the ball, the goalie is allowed to stay in
the crease for only four seconds. During that time, no one is allowed
to touch him.
Defensemen: Defensemen use a longer stick (52-72 inches) and
generally stay on the defensive half of the field. Their job is to
guard the opponent's attackmen and take the ball away from them.
Defensemen need to be quick, aggressive and tough. Middies us a short
stick (40-42 inches).
Midfielders: Middies, as they are also called, play both
offense and defense, thus, they must run the length of the field. They
are usually substituted frequently in units so as to keep them fresh.
Speed and endurance are essential for middies. In recent years coaches
have begun using "long-stick middies" -- middies with defense sticks
-- as defensive specialists.
Attackmen: Attackmen use the shortest stick so as to limit the
chance of losing the ball. They generally stay on the offensive half
of the field and coordinate the offense. They are usually the best
stick handlers and must be quick and agile. Attackmen use a short
stick (40-42 inches).
The Equipment
All players must wear helmets, shoulder
pads, gloves and mouthpieces. Arm pads are usually worn, especially by
middies and attackmen, and rib pads have also become popular in more
recent times. In addition, goalies wear a chest protector and a throat
protector. The sticks used today are generally made of molded plastic
with either a nylon mesh or a leather and nylon woven pocket, with
either an aluminum, titanium or alloy handle. The sticks vary in
length from 40 to 72 inches, depending upon the position played.
Sticks can be ruled illegal for either a deep pocket or an illegal
crosse. A deep pocket brings a 1-minute non-releasable penalty. An
illegal crosse brings a 3-minute non-releasable penalty.
The Terminology
Face-off: The game begins with the
ball placed at the middle of the field between the sticks of two
opposing midfielders. At the sound of the official's whistle, the two
players try to clamp the ball under their sticks and gain control of
it. Face-offs also occur after each goal. Attack and defensemen must
stay in their "restraining area" until someone has possession of the
ball.
Clearing: Trying to get the ball from your defensive end of the
field to the offensive end.
Riding: Trying to stop an opponent's effort to clear.
Slide: When a defender moves from his offensive man to another
to help a teammate double-team an opponent threatening to score.
Checking: Using your stick to hit the stick of an opponent in
possession of the ball.
Body checking: Using your body to hit an opponent in possession
of the ball or within five yards of a loose ball.
EMO: EMO means extra-man offense. When the opposing team has a
player in the penalty box, the offensive team goes to its EMO.
Man-down: When a team has a player in the penalty box then it
is in a man-down situation.
Play
Offensively: On offense, the
attacking team will run set plays and formations just as a basketball
team would, with cutters, picks (no moving picks allowed), and
feeders. They will usually go one-on-one, or free-lance. Naturally,
there are numerous opportunities for fast breaks, or unsettled
situations.
Defensively: On defense, teams usually play man-to-man with a
team concept of backups and slides to assist a teammate. When a person
has the ball, a defensive player may check (hit) his stick or his
hands in order to try to dislodge the ball. He may also deliver a body
check to the player from the front between the waist and the
shoulders. In addition, in a loose-ball situation, a player may hit
any opponent within 5 yards of the ball in the same manner.
Penalties
Penalties are classified as either
technical or personal fouls. Technical fouls either cause the
offending team to lose possession of the ball, award the other team
the ball, or place the offending player in the "penalty box" for 30
seconds if the opponents had possession of the ball at the time of the
infraction. Personal fouls result in a one-minute penalty. Severe
abuse (fighting, etc.) may result in either a three-minute penalty or
expulsion from the game. In the case of a time penalty, the offending
team must play a man short, thus yielding the opponents an "extra-man"
opportunity.
Personal Fouls
Slashing: Striking an opponent's body other than his hand with
your stick. (To an extent, striking the arms is allowed.) One-minute
penalty.
Tripping: Obstructing the opponent below the knee with your
body or stick. One-minute penalty.
Illegal body checking: Hitting an opponent from the rear, below
the waist, above the shoulders, or when the opponent neither has the
ball nor is within 5 yards of a loose ball. One-minute penalty.
Crosschecking: Hitting the opponent with the part of the stick
between your hands. One-minute penalty.
Unsportsmanlike conduct: Official's discretion. One-minute
penalty.
Technical Fouls
Offside: Failure to have either three players on your offensive
half of the field or four players on your defensive half. The normal
position of these players is not significant, only the number is. An
offside against your team when you have the ball brings a change of
possession. An offside call on your team when the opponent has the
ball brings a 30-second penalty.
Holding: Holding an opponent or his stick with your body or
stick. This does not eliminate body checks or holding your position,
but you may not wrap your stick around an opponent and thus stop his
movement. Holding brings a 30-second penalty.
Pushing: Pushing an opponent from the rear, or when he is not
within five yards of the ball. All body contact must occur with both
hands on your stick. You may not use your free hand to push off. A
push with possession brings a 30-second penalty. A push without
possession brings a change of possession.
Interference: Moving picks, preventing cutters free movement,
etc. Also, hitting the goalie in the crease when he has possession of
the ball. Calls can bring change of possession or a 30-second penalty,
depending upon the circumstance.
There are also technical fouls from throwing the stick, lying on a
loose ball, illegal substitutions, playing without a stick, delay of
game, etc.
Timed infractions
Failure to advance: When a team gains possession of the ball in
the defensive end, it has 20 seconds to cross midfield. Failure to do
this results in a "failure to advance" call and the possession is
lost. Once past midfield, the team has 10 seconds to get the ball into
the "box," meaning across the restraining line and inside the
rectangle made up of the endline and the two inner lines that make up
the attack area. Failure to do this also results in a "failure to
advance" call and loss of possession. In addition, the offensive team
must never keep the ball out of the "box" for more than 10 seconds. If
they do, a "failure to advance" call will be made.
Four-second call: When the goalie makes a save or assumes
control of the ball in any way while in the crease he may remain in
the crease for only four seconds. If he does not vacate the crease in
that time, possession is lost. |
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